Well, by skin of my teeth I managed to get the first draft out to my play-test/reader group on Christmas Eve. Of course that night I dreamed of a couple of things that I missed. Yeah, I have oddly specific dreams at times.
I realized that I had failed to write explanations for blast grenades.
For that matter what I meant by blast and the effects in general. The two are very different, so one has probably got to be renamed.
Blast grenades stun. Inflicting shock. Simple as that.
The blast attribute is the radius of the weapon attack. I have in mind that a roll to hit that misses uses the miss die value for determining where it hits and what might happen. But, I'll have to give it some more thought.
As I was writing the scenarios I wrote that one objective as capturing people.
I had not mentioned this as a possible action anywhere else in the rules. I have some thoughts that involve grading the ease or not of successfully capturing people.
I can excuse myself for this, because it only became apparent when I finished writing the two scenarios. Also, I wanted to write more scenarios, but I ran out of time.
However, I have ideas for more, and no doubt my play-testers will make suggestions too. But, one of my play-testers has already told me he got what I intended from the introduction:
Command and Control
Integrating a range of technologies
Asymmetry between forces
So more later. Always more later. But now I must focus on writing my next novel, which is long overdue.
NB: Added; forgot to mention, solo play