Another month has flown by. When I've not been painting miniatures to escape the world around me, I've been noodling about rules for playing a tabletop miniatures game set in my Gate Walker universe.
It's a way for me going back to my non-fiction writing roots.
Having failed to market the previous rule set I wrote*, it's important to minimize the risk of my mecha combat rules getting lost in the churn. So, I've been asking myself, what do I want to achieve with these rules?
An important question, because I'm aware that there are several new sets of mecha rules out, or are about to be released to market. I want to focus on command and control, including the use of UAVs/drones.
Currently the UAVs are for laying out the deployment points on the game table.
But, I just had this idea about how to use them in the game as artillery spotters for fire-support. Besides that, I want the game to feel like a battle taking place in the future, where everything is interconnected.
What I'm hoping to do is make my game different from other sets of rules, with it's own unique selling points to encourage players to buy these and instead of BattleTech or Heavy Gear.
A tall order. But a worthwhile goal to have. That's all for now, catch you all next month.
NB: *OHMU War Machine : Oversized Heavy Mechanised Units.